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- /*
- SillyMUD Distribution V1.1b (c) 1993 SillyMUD Developement
-
- See license.doc for distribution terms. SillyMUD is based on DIKUMUD
- */
-
- #include <stdio.h>
- #include <string.h>
- #include <ctype.h>
- #include <time.h>
-
- #include "protos.h"
-
- #define NEW_ZONE_SYSTEM
- #define killfile "killfile"
-
- /**************************************************************************
- * declarations of most of the 'global' variables *
- ************************************************************************ */
- int top_of_scripts = 0;
- int top_of_world = 0; /* ref to the top element of world */
- #if HASH
- struct hash_header room_db;
- #else
- struct room_data *room_db[WORLD_SIZE];
- #endif
-
- struct obj_data *object_list = 0; /* the global linked list of obj's */
- struct char_data *character_list = 0; /* global l-list of chars */
-
- struct zone_data *zone_table; /* table of reset data */
- int top_of_zone_table = 0;
- struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */
- struct player_index_element *player_table = 0; /* index to player file */
- int top_of_p_table = 0; /* ref to top of table */
- int top_of_p_file = 0;
- long total_bc = 0;
- long room_count=0;
- long mob_count=0;
- long obj_count=0;
- long total_mbc=0;
- long total_obc=0;
-
- /*
- ** distributed monster stuff
- */
- int mob_tick_count=0;
- char wmotd[MAX_STRING_LENGTH];
- char credits[MAX_STRING_LENGTH]; /* the Credits List */
- char news[MAX_STRING_LENGTH]; /* the news */
- char motd[MAX_STRING_LENGTH]; /* the messages of today */
- char help[MAX_STRING_LENGTH]; /* the main help page */
- char info[MAX_STRING_LENGTH]; /* the info text */
- char wizlist[MAX_STRING_LENGTH*2]; /* the wizlist */
- char login[MAX_STRING_LENGTH];
-
-
- FILE *mob_f, /* file containing mob prototypes */
- *obj_f, /* obj prototypes */
- *help_fl; /* file for help texts (HELP <kwd>)*/
-
- struct index_data *mob_index; /* index table for mobile file */
- struct index_data *obj_index; /* index table for object file */
- struct help_index_element *help_index = 0;
-
- int top_of_mobt = 0; /* top of mobile index table */
- int top_of_objt = 0; /* top of object index table */
- int top_of_helpt; /* top of help index table */
-
- struct time_info_data time_info; /* the infomation about the time */
- struct weather_data weather_info; /* the infomation about the weather */
-
- int saved_rooms[29000];
- int number_of_saved_rooms = 0;
- extern struct descriptor_data *descriptor_list;
-
-
- /*************************************************************************
- * routines for booting the system *
- *********************************************************************** */
-
-
- /* body of the booting system */
- void boot_db()
- {
- int i;
- extern int no_specials;
-
- log("Boot db -- BEGIN.");
-
- log("Resetting the game time:");
- reset_time();
-
- log("Reading newsfile, credits, help-page, info and motd.");
- file_to_string(NEWS_FILE, news);
- file_to_string(CREDITS_FILE, credits);
- file_to_string(MOTD_FILE, motd);
- file_to_string("wizmotd", wmotd);
- file_to_string(HELP_PAGE_FILE, help);
- file_to_string(INFO_FILE, info);
- file_to_string(WIZLIST_FILE, wizlist);
- file_to_string("login", login);
-
- log("Initializing Script Files.");
-
- /* some machines are pre-allocation specific when dealing with realloc */
- script_data = (struct scripts *) malloc(sizeof(struct scripts));
- CommandSetup();
- InitScripts();
- log("Opening mobile, object and help files.");
- if (!(mob_f = fopen(MOB_FILE, "r"))) {
- perror("boot");
- assert(0);
- }
-
- if (!(obj_f = fopen(OBJ_FILE, "r"))) {
- perror("boot");
- assert(0);
- }
- if (!(help_fl = fopen(HELP_KWRD_FILE, "r")))
- log(" Could not open help file.");
- else
- help_index = build_help_index(help_fl, &top_of_helpt);
-
- log("Loading zone table.");
- boot_zones();
-
- log("Loading rooms.");
- boot_world();
-
-
- log("Generating index tables for mobile and object files.");
- mob_index = generate_indices(mob_f, &top_of_mobt);
- obj_index = generate_indices(obj_f, &top_of_objt);
-
- log("Renumbering zone table.");
- renum_zone_table();
-
- log("Generating player index.");
- build_player_index();
-
- log("Loading fight messages.");
- load_messages();
-
- log("Loading social messages.");
- boot_social_messages();
-
- log("Loading pose messages.");
- boot_pose_messages();
-
- log("Assigning function pointers:");
- if (!no_specials) {
- log(" Mobiles.");
- assign_mobiles();
- log(" Objects.");
- assign_objects();
- log(" Room.");
- assign_rooms();
- }
-
- log(" Commands.");
- assign_command_pointers();
- log(" Spells.");
- assign_spell_pointers();
-
- log("Updating characters with saved items:");
- update_obj_file();
- log("Loading saved rooms.");
- ReloadRooms();
-
- #if LIMITED_ITEMS
- PrintLimitedItems();
- #endif
- for (i = 0; i <= top_of_zone_table; i++) {
- char *s;
- int d,e;
- s = zone_table[i].name;
- d = (i ? (zone_table[i - 1].top + 1) : 0);
- e = zone_table[i].top;
- fprintf(stderr, "Performing boot-time init of %s (rooms %d-%d).\n",
- s, d, e);
- zone_table[i].start = 0;
-
-
- if (i == 0) {
- fprintf(stderr, "Performing boot-time reload of static mobs\n",
- s);
- reset_zone(0);
-
- }
-
- if (i == 1) {
- fprintf(stderr, "Automatic initialization of %s\n", s);
- reset_zone(1);
- }
- }
-
- reset_q.head = reset_q.tail = 0;
-
- log("Boot db -- DONE.");
- }
-
-
- /* reset the time in the game from file */
- /* reset the time in the game from file */
- void reset_time()
- {
- char buf[80];
- extern unsigned char moontype;
- long beginning_of_time = 650336715;
-
-
-
- struct time_info_data mud_time_passed(time_t t2, time_t t1);
-
- time_info = mud_time_passed(time(0), beginning_of_time);
-
- moontype = time_info.day;
-
- switch(time_info.hours){
- case 0 :
- case 1 :
- case 2 :
- case 3 :
- case 4 :
- {
- weather_info.sunlight = SUN_DARK;
- switch_light(MOON_SET);
- break;
- }
- case 5 :
- case 6 :
- {
- weather_info.sunlight = SUN_RISE;
- switch_light(SUN_RISE);
- break;
- }
- case 7 :
- case 8 :
- case 9 :
- case 10 :
- case 11 :
- case 12 :
- case 13 :
- case 14 :
- case 15 :
- case 16 :
- case 17 :
- case 18 :
- {
- weather_info.sunlight = SUN_LIGHT;
- break;
- }
- case 19 :
- case 20 :
- {
- weather_info.sunlight = SUN_SET;
- break;
- }
- case 21 :
- case 22 :
- case 23 :
- default :
- {
- switch_light(SUN_DARK);
- weather_info.sunlight = SUN_DARK;
- break;
- }
- }
-
- sprintf(buf," Current Gametime: %dH %dD %dM %dY.",
- time_info.hours, time_info.day,
- time_info.month, time_info.year);
- log(buf);
-
- weather_info.pressure = 960;
- if ((time_info.month>=7)&&(time_info.month<=12))
- weather_info.pressure += dice(1,50);
- else
- weather_info.pressure += dice(1,80);
-
- weather_info.change = 0;
-
- if (weather_info.pressure<=980) {
- if ((time_info.month>=3) && (time_info.month<=14))
- weather_info.sky = SKY_LIGHTNING;
- else
- weather_info.sky = SKY_LIGHTNING;
- } else if (weather_info.pressure<=1000) {
- if ((time_info.month>=3) && (time_info.month<=14))
- weather_info.sky = SKY_RAINING;
- else
- weather_info.sky = SKY_RAINING;
- } else if (weather_info.pressure<=1020) {
- weather_info.sky = SKY_CLOUDY;
- } else {
- weather_info.sky = SKY_CLOUDLESS;
- }
- }
-
-
-
- /* update the time file */
- void update_time()
- {
- return;
- }
-
-
-
- struct wizs {
- char name[20];
- int level;
- };
-
- int intcomp(struct wizs *j, struct wizs *k) {
- return (k->level - j->level);
- }
- /* generate index table for the player file */
- void build_player_index()
- {
- int nr = -1, i;
- struct char_file_u dummy;
- FILE *fl;
-
- char tempbuf[255];
- char title[255], tmp2[255], blank[255];
- char buf[MAX_STRING_LENGTH*2];
-
- register int max=0, j;
- int center;
-
- struct wizlistgen list_wiz;
- int number_level[9];
-
-
- for(j = 0; j <= 10; j++)
- list_wiz.number[j] = 0;
-
- for (i = 0; i <= 9; i++) number_level[i] = 0;
-
- if (!(fl = fopen(PLAYER_FILE, "rb+"))) {
- perror("build player index");
- exit(0);
- }
-
- for (; !feof(fl);) {
- fread(&dummy, sizeof(struct char_file_u), 1, fl);
- if (!feof(fl)) /* new record */ {
- /* Create new entry in the list */
- if (nr == -1) {
- CREATE(player_table,
- struct player_index_element, 1);
- nr = 0;
- } else {
- if (!(player_table = (struct player_index_element *)
- realloc(player_table, (++nr + 1) *
- sizeof(struct player_index_element))))
- {
- perror("generate index");
- exit(0);
- }
- }
-
- player_table[nr].nr = nr;
-
- CREATE(player_table[nr].name, char,
- strlen(dummy.name) + 1);
- for (i = 0; *(player_table[nr].name + i) =
- LOWER(*(dummy.name + i)); i++);
-
- for (i = 0; i <= 5; i++) if (dummy.level[i] >= 51) {
- sprintf(buf,"GOD: %s, Levels [%d][%d][%d][%d][%d][%d]",dummy.name,
- dummy.level[0],dummy.level[1],dummy.level[2],dummy.level[3],
- dummy.level[4],dummy.level[5]);
- log(buf);
-
- max = 0;
- for (j=0 ; j < MAX_CLASS ; j++)
- if (dummy.level[j] > max) {
- max = dummy.level[j];
- }
-
-
- list_wiz.lookup[max - 51].stuff[list_wiz.number[max - 51]].name =
- (char *)strdup(dummy.name);
- list_wiz.lookup[max - 51].stuff[list_wiz.number[max - 51]].title =
- (char *)strdup(dummy.title);
- list_wiz.number[max - 51]++;
- break;
- }
-
- }
- }
-
-
- fclose(fl);
-
- top_of_p_table = nr;
-
- top_of_p_file = top_of_p_table;
-
- log("Began Wizlist Generation.");
-
- sprintf(wizlist, "\033[2J\033[0;0H\n\r\n\r");
- sprintf(buf, "-* Creator and Supreme Being [%d/1] *-\n\r",list_wiz.number[9]);
-
-
- center = (38 - (int) (str_len(buf)/2));
- log("center computed.");
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
-
- strcat(wizlist, buf);
-
-
- for(i = 0; i < list_wiz.number[9]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[9].stuff[i].name,
- list_wiz.lookup[9].stuff[i].title);
-
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
- log("Creator Generated.");
-
- sprintf(buf, "-* Implementors [%d/4] *-\n\r", list_wiz.number[8]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[8]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[8].stuff[i].name,
- list_wiz.lookup[8].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
- log("Implementors Generated.");
-
- sprintf(buf, "-* Gods of Final Judgement [%d/6] *-\n\r", list_wiz.number[7]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[7]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[7].stuff[i].name,
- list_wiz.lookup[7].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
- log("Gods of Final Judgement Generated.");
-
- sprintf(buf, "-* Gods of Judgement [%d/8] *-\n\r", list_wiz.number[6]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[6]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[6].stuff[i].name,
- list_wiz.lookup[6].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
-
-
- sprintf(buf, "-* Greater Gods [%d/10] *-\n\r", list_wiz.number[5]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[5]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[5].stuff[i].name,
- list_wiz.lookup[5].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
-
-
- sprintf(buf, "-* Gods [%d/12] *-\n\r", list_wiz.number[4]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[4]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[4].stuff[i].name,
- list_wiz.lookup[4].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
-
-
- sprintf(buf, "-* Demi-Gods [%d/14] *-\n\r", list_wiz.number[3]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[3]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[3].stuff[i].name,
- list_wiz.lookup[3].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
-
-
- sprintf(buf, "-* Saints [%d/30] *-\n\r", list_wiz.number[2]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[2]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[2].stuff[i].name,
- list_wiz.lookup[2].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
-
-
- sprintf(buf, "-* Immortals of Creation [%d/50] *-\n\r", list_wiz.number[1]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[1]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[1].stuff[i].name,
- list_wiz.lookup[1].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
-
-
- sprintf(buf, "-* Immortals [%d/~] *-\n\r", list_wiz.number[0]);
- center = 38 - (int) (str_len(buf)/2);
-
- for(i = 0; i <= center; i++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
-
- for(i = 0; i < list_wiz.number[0]; i++) {
- sprintf(buf, "%s %s\n\r", list_wiz.lookup[0].stuff[i].name,
- list_wiz.lookup[0].stuff[i].title);
- center = 38 - (int) (str_len(buf)/2);
- for(j = 0; j <= center; j++)
- strcat(wizlist, " ");
- strcat(wizlist, buf);
- }
-
- strcat(wizlist, "\n\r\n\r");
- max = 0;
- for(i = 0; i <= 9; i++)
- max += list_wiz.number[i];
- sprintf(buf, "Total Gods: %d\n\r\n\r", max);
- strcat(wizlist, buf);
-
- return;
- }
-
-
-
-
- /* generate index table for object or monster file */
- struct index_data *generate_indices(FILE *fl, int *top)
- {
- int i = 0;
- long bc=1500;
- struct index_data *index;
- char buf[82];
-
- rewind(fl);
-
- for (;;) {
- if (fgets(buf, sizeof(buf), fl)) {
- if (*buf == '#') {
- if (!i) /* first cell */
- CREATE(index, struct index_data, bc);
- else
- if (i >= bc) {
- if (!(index = (struct index_data*)
- realloc(index, (i + 50) * sizeof(struct index_data)))) {
- perror("load indices");
- assert(0);
- }
- bc += 50;
- }
- sscanf(buf, "#%d", &index[i].virtual);
- index[i].pos = ftell(fl);
- index[i].number = 0;
- index[i].func = 0;
- index[i].name = (index[i].virtual<99999)?fread_string(fl):
- strdup("omega");
- i++;
- } else {
- if (*buf == '$') /* EOF */
- break;
- }
- } else {
- fprintf(stderr,"generate indices");
- assert(0);
- }
- }
- *top = i - 2;
- return(index);
- }
-
- void cleanout_room(struct room_data *rp)
- {
- int i;
- struct extra_descr_data *exptr, *nptr;
-
- free(rp->name);
- free(rp->description);
- for (i=0; i<6; i++)
- if (rp->dir_option[i]) {
- free(rp->dir_option[i]->general_description);
- free(rp->dir_option[i]->keyword);
- free (rp->dir_option[i]);
- rp->dir_option[i] = NULL;
- }
-
- for (exptr=rp->ex_description; exptr; exptr = nptr) {
- nptr = exptr->next;
- free(exptr->keyword);
- free(exptr->description);
- free(exptr);
- }
- }
-
- void completely_cleanout_room(struct room_data *rp)
- {
- struct char_data *ch;
- struct obj_data *obj;
-
- while (rp->people) {
- ch = rp->people;
- act("The hand of god sweeps across the land and you are swept into the Void.", FALSE, NULL, NULL, NULL, TO_VICT);
- char_from_room(ch);
- char_to_room(ch, 0); /* send character to the void */
- }
-
- while (rp->contents) {
- obj = rp->contents;
- obj_from_room(obj);
- obj_to_room(obj, 0); /* send item to the void */
- }
-
- cleanout_room(rp);
- }
-
- void load_one_room(FILE *fl, struct room_data *rp)
- {
- char chk[50];
- int bc=0;
- unsigned long int tmp;
-
- struct extra_descr_data *new_descr;
-
- bc = sizeof(struct room_data);
-
- rp->name = fread_string(fl);
- if (rp->name && *rp->name)
- bc += strlen(rp->name);
- rp->description = fread_string(fl);
- if (rp->description && *rp->description)
- bc += strlen(rp->description);
-
- if (top_of_zone_table >= 0) {
- int zone;
- fscanf(fl, " %*d ");
-
- /* OBS: Assumes ordering of input rooms */
-
- for (zone=0;
- rp->number > zone_table[zone].top && zone<=top_of_zone_table;
- zone++)
- ;
- if (zone > top_of_zone_table) {
- fprintf(stderr, "Room %d is outside of any zone.\n", rp->number);
- assert(0);
- }
- rp->zone = zone;
- }
- fscanf(fl, " %d ", &tmp);
- rp->room_flags = tmp;
- fscanf(fl, " %d ", &tmp);
- rp->sector_type = tmp;
-
- if (tmp == -1) {
- fscanf(fl, " %d", &tmp);
- rp->tele_time = tmp;
- fscanf(fl, " %d", &tmp);
- rp->tele_targ = tmp;
- fscanf(fl, " %d", &tmp);
- rp->tele_mask = tmp;
- if (IS_SET(TELE_COUNT, rp->tele_mask)) {
- fscanf(fl, "%d ", &tmp);
- rp->tele_cnt = tmp;
- } else {
- rp->tele_cnt = 0;
- }
- fscanf(fl, " %d", &tmp);
- rp->sector_type = tmp;
- } else {
- rp->tele_time = 0;
- rp->tele_targ = 0;
- rp->tele_mask = 0;
- rp->tele_cnt = 0;
- }
-
- if (tmp == SECT_WATER_NOSWIM || tmp == SECT_UNDERWATER) { /* river */
- /* read direction and rate of flow */
- fscanf(fl, " %d ", &tmp);
- rp->river_speed = tmp;
- fscanf(fl, " %d ", &tmp);
- rp->river_dir = tmp;
- }
-
- if (rp->room_flags & TUNNEL) { /* read in mobile limit on tunnel */
- fscanf(fl, " %d ", &tmp);
- rp->moblim = tmp;
- }
-
- rp->funct = 0;
- rp->light = 0; /* Zero light sources */
-
- for (tmp = 0; tmp <= 5; tmp++)
- rp->dir_option[tmp] = 0;
-
- rp->ex_description = 0;
-
- while (1==fscanf(fl, " %s \n", chk)) {
- static char buf[MAX_INPUT_LENGTH];
- switch (*chk) {
- case 'D':
- setup_dir(fl, rp->number, atoi(chk + 1));
- bc += sizeof(struct room_direction_data);
- /* bc += strlen(rp->dir_option[atoi(chk + 1)]->general_description);
- bc += strlen(rp->dir_option[atoi(chk + 1)]->keyword);
- */
- break;
- case 'E': /* extra description field */
-
- CREATE(new_descr,struct extra_descr_data,1);
- bc += sizeof(struct extra_descr_data);
-
- new_descr->keyword = fread_string(fl);
- if (new_descr->keyword && *new_descr->keyword)
- bc += strlen(new_descr->keyword);
- else
- fprintf(stderr, "No keyword in room %d\n", rp->number);
-
- new_descr->description = fread_string(fl);
- if (new_descr->description && *new_descr->description)
- bc += strlen(new_descr->description);
- else
- fprintf(stderr, "No desc in room %d\n", rp->number);
-
- new_descr->next = rp->ex_description;
- rp->ex_description = new_descr;
- break;
- case 'S': /* end of current room */
-
- #if BYTE_COUNT
- if (bc >= 1000)
- fprintf(stderr, "Byte count for this room[%d]: %d\n",rp->number, bc);
- #endif
- total_bc += bc;
- room_count++;
- /* if(IS_SET(rp->room_flags, SAVE_ROOM)) {
- saved_rooms[number_of_saved_rooms] = rp->number;
- number_of_saved_rooms++;
- } */
- {
- FILE *fp;
- char buf[255];
-
- sprintf(buf, "world/%d", rp->number);
- fp = fopen(buf, "r");
- if(fp) {
- saved_rooms[number_of_saved_rooms] = rp->number;
- number_of_saved_rooms++;
- fclose(fp);
- }
- }
- return;
- default:
- sprintf(buf,"unknown auxiliary code `%s' in room load of #%d",
- chk, rp->number);
- log(buf);
- break;
- }
- }
- }
-
-
-
- /* load the rooms */
- void boot_world()
- {
- FILE *fl;
- int virtual_nr, last;
- struct room_data *rp;
-
-
- #if HASH
- init_hash_table(&room_db, sizeof(struct room_data), 2048);
- #else
- init_world(room_db);
- #endif
- character_list = 0;
- object_list = 0;
-
- if (!(fl = fopen(WORLD_FILE, "r"))) {
- perror("fopen");
- log("boot_world: could not open world file.");
- assert(0);
- }
-
- last = 0;
- while (1==fscanf(fl, " #%d\n", &virtual_nr)) {
- allocate_room(virtual_nr);
- rp = real_roomp(virtual_nr);
- if (rp)
- bzero(rp, sizeof(*rp));
- else {
- fprintf(stderr, "Error, room %d not in database!(%d)\n",
- virtual_nr, last);
- assert(0);
- }
-
- rp->number = virtual_nr;
- load_one_room(fl, rp);
- last = virtual_nr;
- }
-
- fclose(fl);
- }
-
-
-
-
-
- void allocate_room(int room_number)
- {
- if (room_number>top_of_world)
- top_of_world = room_number;
- #if HASH
- hash_find_or_create(&room_db, room_number);
- #else
- room_find_or_create(room_db, room_number);
- #endif
- }
-
-
-
-
-
-
- /* read direction data */
- void setup_dir(FILE *fl, int room, int dir)
- {
- int tmp;
- struct room_data *rp, dummy;
-
- rp = real_roomp(room);
-
- if (!rp) {
- rp = &dummy; /* this is a quick fix to make the game */
- dummy.number = room; /* stop crashing */
- }
-
- CREATE(rp->dir_option[dir],
- struct room_direction_data, 1);
-
- rp->dir_option[dir]->general_description =
- fread_string(fl);
- rp->dir_option[dir]->keyword = fread_string(fl);
-
- fscanf(fl, " %d ", &tmp);
- switch(tmp) {
- case 1:
- rp->dir_option[dir]->exit_info = EX_ISDOOR;
- break;
- case 2:
- rp->dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF;
- break;
- case 3:
- rp->dir_option[dir]->exit_info = EX_ISDOOR | EX_SECRET;
- break;
- case 4:
- rp->dir_option[dir]->exit_info = EX_ISDOOR | EX_SECRET |
- EX_PICKPROOF;
- break;
- case 5:
- rp->dir_option[dir]->exit_info = EX_CLIMB;
- break;
- case 6:
- rp->dir_option[dir]->exit_info = EX_CLIMB | EX_ISDOOR;
- break;
- case 7:
- rp->dir_option[dir]->exit_info = EX_CLIMB | EX_ISDOOR | EX_PICKPROOF;
- break;
- default:
- rp->dir_option[dir]->exit_info = 0;
- }
-
- fscanf(fl, " %d ", &tmp);
- rp->dir_option[dir]->key = tmp;
-
- fscanf(fl, " %d ", &tmp);
- rp->dir_option[dir]->to_room = tmp;
- }
-
-
- #define LOG_ZONE_ERROR(ch, type, zone, cmd) {\
- sprintf(buf, "error in zone %s cmd %d (%c) resolving %s number", \
- zone_table[zone].name, cmd, ch, type); \
- log(buf); \
- }
- void renum_zone_table()
- {
- int zone, comm;
- struct reset_com *cmd;
- char buf[256];
-
- for (zone = 0; zone <= top_of_zone_table; zone++)
- for (comm = 0; zone_table[zone].cmd[comm].command != 'S'; comm++)
- switch((cmd = zone_table[zone].cmd +comm)->command) {
- case 'M':
- cmd->arg1 = real_mobile(cmd->arg1);
- if (cmd->arg1<0)
- LOG_ZONE_ERROR('M', "mobile", zone, comm);
- if(cmd->arg3<0)
- LOG_ZONE_ERROR('M', "room", zone, comm);
- break;
- case 'C':
- cmd->arg1 = real_mobile(cmd->arg1);
- if (cmd->arg1<0)
- LOG_ZONE_ERROR('C', "mobile", zone, comm);
- /*cmd->arg3 = real_room(cmd->arg3);*/
- if(cmd->arg3<0)
- LOG_ZONE_ERROR('C', "room", zone, comm);
- break;
- case 'O':
- cmd->arg1 = real_object(cmd->arg1);
- if(cmd->arg1<0)
- LOG_ZONE_ERROR('O', "object", zone, comm);
- if (cmd->arg3 != NOWHERE) {
- /*cmd->arg3 = real_room(cmd->arg3);*/
- if(cmd->arg3<0)
- LOG_ZONE_ERROR('O', "room", zone, comm);
- }
- break;
- case 'G':
- cmd->arg1 = real_object(cmd->arg1);
- if(cmd->arg1<0)
- LOG_ZONE_ERROR('G', "object", zone, comm);
- break;
- case 'E':
- cmd->arg1 = real_object(cmd->arg1);
- if(cmd->arg1<0)
- LOG_ZONE_ERROR('E', "object", zone, comm);
- break;
- case 'P':
- cmd->arg1 = real_object(cmd->arg1);
- if(cmd->arg1<0)
- LOG_ZONE_ERROR('P', "object", zone, comm);
- cmd->arg3 = real_object(cmd->arg3);
- if(cmd->arg3<0)
- LOG_ZONE_ERROR('P', "object", zone, comm);
- break;
- case 'D':
- /*cmd->arg1 = real_room(cmd->arg1);*/
- if(cmd->arg1<0)
- LOG_ZONE_ERROR('D', "room", zone, comm);
- break;
- }
- }
-
-
- /* load the zone table and command tables */
- void boot_zones()
- {
-
- FILE *fl;
- int zon = 0, cmd_no = 0, expand, tmp, bc=100, cc = 22;
- char *check, buf[81];
-
- if (!(fl = fopen(ZONE_FILE, "r"))) {
- perror("boot_zones");
- assert(0);
- }
-
- for (;;) {
- fscanf(fl, " #%*d\n");
- check = fread_string(fl);
-
- if (*check == '$')
- break; /* end of file */
-
- /* alloc a new zone */
-
- if (!zon)
- CREATE(zone_table, struct zone_data, bc);
- else
- if (zon >= bc) {
- if (!(zone_table = (struct zone_data *) realloc(zone_table,
- (zon + 10) * sizeof(struct zone_data)))){
- perror("boot_zones realloc");
- assert(0);
- }
- bc += 10;
- }
- zone_table[zon].name = check;
- fscanf(fl, " %d ", &zone_table[zon].top);
- fscanf(fl, " %d ", &zone_table[zon].lifespan);
- fscanf(fl, " %d ", &zone_table[zon].reset_mode);
-
- /* read the command table */
-
- /*
- new code to allow the game to be 'static' i.e. all the mobs are saved
- in one big zone file, and restored later.
- */
- /* if (zon == 0) {
- tmp_fl = fl;
-
- fl = fopen("world/mobs","r");
- if (!fl) {
- log("No static mob file found.. continuing with normal boot");
- fl = tmp_fl;
- }
- }
- */
- cmd_no = 0;
-
- if (zon == 0)
- cc = 20;
-
- for (expand = 1;;) {
- if (expand)
- if (!cmd_no)
- CREATE(zone_table[zon].cmd, struct reset_com, cc);
- else
- if (cmd_no >= cc) {
- cc += 5;
- if (!(zone_table[zon].cmd =
- (struct reset_com *) realloc(zone_table[zon].cmd,
- (cc * sizeof(struct reset_com))))) {
- perror("reset command load");
- assert(0);
- }
- }
-
- expand = 1;
-
- fscanf(fl, " "); /* skip blanks */
- fscanf(fl, "%c",
- &zone_table[zon].cmd[cmd_no].command);
-
- if (zone_table[zon].cmd[cmd_no].command == 'S')
- break;
-
- if (zone_table[zon].cmd[cmd_no].command == '*') {
- expand = 0;
- fgets(buf, 80, fl); /* skip command */
- continue;
- }
-
- fscanf(fl, " %d %d %d",
- &tmp,
- &zone_table[zon].cmd[cmd_no].arg1,
- &zone_table[zon].cmd[cmd_no].arg2);
-
- zone_table[zon].cmd[cmd_no].if_flag = tmp;
-
- if (zone_table[zon].cmd[cmd_no].command == 'M' ||
- zone_table[zon].cmd[cmd_no].command == 'O' ||
- zone_table[zon].cmd[cmd_no].command == 'C' ||
- zone_table[zon].cmd[cmd_no].command == 'E' ||
- zone_table[zon].cmd[cmd_no].command == 'P' ||
- zone_table[zon].cmd[cmd_no].command == 'D')
- fscanf(fl, " %d", &zone_table[zon].cmd[cmd_no].arg3);
-
- fgets(buf, 80, fl); /* read comment */
- cmd_no++;
- }
- zon++;
- if (zon == 1) {
- /* fix the cheat */
- /* if (fl != tmp_fl && fl != 0)
- fclose(fl);
- fl = tmp_fl;*/
- }
-
- }
- top_of_zone_table = --zon;
- free(check);
- fclose(fl);
- }
-
-
- /*************************************************************************
- * procedures for resetting, both play-time and boot-time *
- *********************************************************************** */
-
-
- /* read a mobile from MOB_FILE */
- struct char_data *read_mobile(int nr, int type)
- {
- int i;
- long tmp, tmp2, tmp3, bc=0;
- struct char_data *mob;
- char buf[100], buffer[255];
- char letter;
-
- extern int mob_tick_count;
- extern long mob_count;
-
- i = nr;
- if (type == VIRTUAL)
- if ((nr = real_mobile(nr)) < 0) {
- sprintf(buf, "Mobile (V) %d does not exist in database.", i);
- return(0);
- }
-
- fseek(mob_f, mob_index[nr].pos, 0);
-
- CREATE(mob, struct char_data, 1);
- bc = sizeof(struct char_data);
- clear_char(mob);
-
- /***** String data *** */
-
- mob->player.name = fread_string(mob_f);
- if (*mob->player.name)
- bc += strlen(mob->player.name);
- mob->player.short_descr = fread_string(mob_f);
- if (*mob->player.short_descr)
- bc += strlen(mob->player.short_descr);
- mob->player.long_descr = fread_string(mob_f);
- if (*mob->player.long_descr)
- bc += strlen(mob->player.long_descr);
- mob->player.description = fread_string(mob_f);
- if (mob->player.description && *mob->player.description)
- bc += strlen(mob->player.description);
- mob->player.title = 0;
-
- /* *** Numeric data *** */
-
- mob->mult_att = 1.0;
- mob->specials.spellfail = 101;
-
- fscanf(mob_f, "%d ", &tmp);
- mob->specials.act = tmp;
- SET_BIT(mob->specials.act, ACT_ISNPC);
-
- fscanf(mob_f, " %d ", &tmp);
- mob->specials.affected_by = tmp;
-
- fscanf(mob_f, " %d ", &tmp);
- mob->specials.alignment = tmp;
-
- mob->player.class = CLASS_WARRIOR;
-
- fscanf(mob_f, " %c ", &letter);
-
- if (letter == 'S') {
-
- fscanf(mob_f, "\n");
-
- /* The new easy monsters */
- mob->abilities.str = 11;
- mob->abilities.intel = 11;
- mob->abilities.wis = 11;
- mob->abilities.dex = 11;
- mob->abilities.con = 11;
- mob->abilities.chr = 11;
-
- fscanf(mob_f, " %D ", &tmp);
- GET_LEVEL(mob, WARRIOR_LEVEL_IND) = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->points.hitroll = 20-tmp;
-
- fscanf(mob_f, " %D ", &tmp);
-
- if (tmp > 10 || tmp < -10)
- tmp /= 10;
-
- mob->points.armor = 10*tmp;
-
- fscanf(mob_f, " %Dd%D+%D ", &tmp, &tmp2, &tmp3);
- mob->points.max_hit = dice(tmp, tmp2)+tmp3;
- mob->points.hit = mob->points.max_hit;
-
- fscanf(mob_f, " %Dd%D+%D \n", &tmp, &tmp2, &tmp3);
- mob->points.damroll = tmp3;
- mob->specials.damnodice = tmp;
- mob->specials.damsizedice = tmp2;
-
- mob->points.mana = 10;
- mob->points.max_mana = 10;
-
-
- mob->points.move = 50;
- mob->points.max_move = 50;
-
- fscanf(mob_f, " %D ", &tmp);
- if (tmp == -1) {
- fscanf(mob_f, " %D ", &tmp);
- mob->points.gold = tmp;
- fscanf(mob_f, " %D ", &tmp);
- GET_EXP(mob) = tmp;
- fscanf(mob_f, " %D \n", &tmp);
- GET_RACE(mob) = tmp;
- } else {
- mob->points.gold = tmp;
- fscanf(mob_f, " %D \n", &tmp);
- GET_EXP(mob) = tmp;
- }
- fscanf(mob_f, " %D ", &tmp);
- mob->specials.position = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->specials.default_pos = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- if (tmp < 3) {
- mob->player.sex = tmp;
- mob->immune = 0;
- mob->M_immune = 0;
- mob->susc = 0;
- } else if (tmp < 6) {
- mob->player.sex = (tmp-3);
- fscanf(mob_f, " %D ", &tmp);
- mob->immune = tmp;
- fscanf(mob_f, " %D ", &tmp);
- mob->M_immune = tmp;
- fscanf(mob_f, " %D ", &tmp);
- mob->susc = tmp;
- } else {
- mob->player.sex = 0;
- mob->immune = 0;
- mob->M_immune = 0;
- mob->susc = 0;
- }
-
- fscanf(mob_f,"\n");
-
- mob->player.class = 0;
-
- mob->player.time.birth = time(0);
- mob->player.time.played = 0;
- mob->player.time.logon = time(0);
- mob->player.weight = 200;
- mob->player.height = 198;
-
- for (i = 0; i < 3; i++)
- GET_COND(mob, i) = -1;
-
- for (i = 0; i < 5; i++)
- mob->specials.apply_saving_throw[i] = MAX(20-GET_LEVEL(mob, WARRIOR_LEVEL_IND), 2);
-
- } else if ((letter == 'A') || (letter == 'N') || (letter == 'B') ||
- (letter == 'L')) {
-
- if ((letter == 'A') || (letter == 'B') || (letter == 'L')) {
- fscanf(mob_f, " %D ", &tmp);
- mob->mult_att = (float)tmp;
- /*
- ** read in types:
- */
- /*
- for (i=0;i<mob->mult_att && i < 10; i++) {
- fscanf(mob_f, " %D ", &tmp);
- mob->att_type[i] = tmp;
- }
- */
- }
-
- fscanf(mob_f, "\n");
-
- /* The new easy monsters */
- mob->abilities.str = 11;
- mob->abilities.intel = 11;
- mob->abilities.wis = 11;
- mob->abilities.dex = 11;
- mob->abilities.con = 11;
- mob->abilities.chr = 11;
-
- fscanf(mob_f, " %D ", &tmp);
- GET_LEVEL(mob, WARRIOR_LEVEL_IND) = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->points.hitroll = 20-tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->points.armor = 10*tmp;
- fscanf(mob_f, " %D ", &tmp);
- mob->points.max_hit = dice(GET_LEVEL(mob, WARRIOR_LEVEL_IND), 8)+tmp;
- mob->points.hit = mob->points.max_hit;
-
- fscanf(mob_f, " %Dd%D+%D \n", &tmp, &tmp2, &tmp3);
- mob->points.damroll = tmp3;
- mob->specials.damnodice = tmp;
- mob->specials.damsizedice = tmp2;
-
- mob->points.mana = 10;
- mob->points.max_mana = 10;
-
-
- mob->points.move = 50;
- mob->points.max_move = 50;
-
- fscanf(mob_f, " %D ", &tmp);
-
- if (tmp == -1) {
- fscanf(mob_f, " %D ", &tmp);
- mob->points.gold = tmp;
- fscanf(mob_f, " %D ", &tmp);
- if (tmp >= 0)
- GET_EXP(mob) = (DetermineExp(mob, tmp)+mob->points.gold);
- else
- GET_EXP(mob) = -tmp;
- fscanf(mob_f, " %D ", &tmp);
- GET_RACE(mob) = tmp;
-
- } else {
- mob->points.gold = tmp;
-
- /*
- this is where the new exp will come into play
- */
- fscanf(mob_f, " %D \n", &tmp);
- GET_EXP(mob) = (DetermineExp(mob, tmp)+mob->points.gold);
- }
-
- fscanf(mob_f, " %D ", &tmp);
- mob->specials.position = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->specials.default_pos = tmp;
-
- fscanf(mob_f, " %D \n", &tmp);
- if (tmp < 3) {
- mob->player.sex = tmp;
- mob->immune = 0;
- mob->M_immune = 0;
- mob->susc = 0;
- } else if (tmp < 6) {
- mob->player.sex = (tmp-3);
- fscanf(mob_f, " %D ", &tmp);
- mob->immune = tmp;
- fscanf(mob_f, " %D ", &tmp);
- mob->M_immune = tmp;
- fscanf(mob_f, " %D ", &tmp);
- mob->susc = tmp;
- } else {
- mob->player.sex = 0;
- mob->immune = 0;
- mob->M_immune = 0;
- mob->susc = 0;
- }
-
- /*
- * read in the sound string for a mobile
- */
- if (letter == 'L') {
- mob->player.sounds = fread_string(mob_f);
- if (mob->player.sounds && *mob->player.sounds)
- bc += strlen(mob->player.sounds);
-
- mob->player.distant_snds = fread_string(mob_f);
- if (mob->player.distant_snds && *mob->player.distant_snds)
- bc += strlen(mob->player.distant_snds);
- } else {
- mob->player.sounds = 0;
- mob->player.distant_snds = 0;
- }
-
- if (letter == 'B') {
- SET_BIT(mob->specials.act, ACT_HUGE);
- }
-
- mob->player.class = 0;
-
- mob->player.time.birth = time(0);
- mob->player.time.played = 0;
- mob->player.time.logon = time(0);
- mob->player.weight = 200;
- mob->player.height = 198;
-
- for (i = 0; i < 3; i++)
- GET_COND(mob, i) = -1;
-
- for (i = 0; i < 5; i++)
- mob->specials.apply_saving_throw[i] = MAX(20-GET_LEVEL(mob, WARRIOR_LEVEL_IND), 2);
-
- } else { /* The old monsters are down below here */
-
- fscanf(mob_f, "\n");
-
- fscanf(mob_f, " %D ", &tmp);
- mob->abilities.str = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->abilities.intel = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->abilities.wis = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->abilities.dex = tmp;
-
- fscanf(mob_f, " %D \n", &tmp);
- mob->abilities.con = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- fscanf(mob_f, " %D ", &tmp2);
-
- mob->points.max_hit = number(tmp, tmp2);
- mob->points.hit = mob->points.max_hit;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->points.armor = 10*tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->points.mana = tmp;
- mob->points.max_mana = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->points.move = tmp;
- mob->points.max_move = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->points.gold = tmp;
-
- fscanf(mob_f, " %D \n", &tmp);
- GET_EXP(mob) = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->specials.position = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->specials.default_pos = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->player.sex = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->player.class = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- GET_LEVEL(mob, WARRIOR_LEVEL_IND) = tmp;
-
- fscanf(mob_f, " %D ", &tmp);
- mob->player.time.birth = time(0);
- mob->player.time.played = 0;
- mob->player.time.logon = time(0);
-
- fscanf(mob_f, " %D ", &tmp);
- mob->player.weight = tmp;
-
- fscanf(mob_f, " %D \n", &tmp);
- mob->player.height = tmp;
-
- for (i = 0; i < 3; i++)
- {
- fscanf(mob_f, " %D ", &tmp);
- GET_COND(mob, i) = tmp;
- }
- fscanf(mob_f, " \n ");
-
- for (i = 0; i < 5; i++)
- {
- fscanf(mob_f, " %D ", &tmp);
- mob->specials.apply_saving_throw[i] = tmp;
- }
-
- fscanf(mob_f, " \n ");
-
- /* Set the damage as some standard 1d4 */
- mob->points.damroll = 0;
- mob->specials.damnodice = 1;
- mob->specials.damsizedice = 6;
-
- /* Calculate THAC0 as a formular of Level */
- mob->points.hitroll = MAX(1, GET_LEVEL(mob,WARRIOR_LEVEL_IND)-3);
- }
-
- mob->tmpabilities = mob->abilities;
-
- for (i = 0; i < MAX_WEAR; i++) /* Initialisering Ok */
- mob->equipment[i] = 0;
-
- mob->nr = nr;
-
- mob->desc = 0;
-
- if (!IS_SET(mob->specials.act, ACT_ISNPC))
- SET_BIT(mob->specials.act, ACT_ISNPC);
-
- mob->generic = 0;
- mob->commandp = 0;
- mob->commandp2 = 0;
- mob->waitp = 0;
-
- /* Check to see if associated with a script, if so, set it up */
- if(IS_SET(mob->specials.act, ACT_SCRIPT))
- REMOVE_BIT(mob->specials.act, ACT_SCRIPT);
-
- for(i = 0; i < top_of_scripts; i++) {
-
- if(script_data[i].virtual == mob_index[nr].virtual) {
- SET_BIT(mob->specials.act, ACT_SCRIPT);
- /* sprintf(buffer, "Setting SCRIPT bit for mobile %s, file %s.", GET_NAME(mob), script_data[i].filename);
- log(buffer); */
- mob->script = i;
- break;
- }
- }
- /* tell the spec_proc (if there is one) that we've been born */
- /* if(mob_index[nr].func)
- (*mob_index[nr].func)(mob, 0, "", mob, EVENT_BIRTH);
- */
- /* insert in list */
-
- mob->next = character_list;
- character_list = mob;
-
- #if NEW_RENT
- if (mob->points.gold >= 10)
- mob->points.gold /= 10;
- else if (mob->points.gold > 0)
- mob->points.gold = 1;
- #endif
-
- if (mob->points.gold > GET_LEVEL(mob, WARRIOR_LEVEL_IND)*1500) {
- char buf[200];
- sprintf(buf, "%s has gold > level * 1500 (%d)", mob->player.short_descr,
- mob->points.gold);
- log(buf);
- }
-
- /* set up things that all members of the race have */
- SetRacialStuff(mob);
-
- /* change exp for wimpy mobs (lower) */
- if (IS_SET(mob->specials.act, ACT_WIMPY))
- GET_EXP(mob) -= GET_EXP(mob)/10;
-
- /* change exp for agressive mobs (higher) */
- if (IS_SET(mob->specials.act, ACT_AGGRESSIVE)) {
- GET_EXP(mob) += GET_EXP(mob)/10;
- /* big bonus for fully aggressive mobs for now */
- if (!IS_SET(mob->specials.act, ACT_WIMPY)||
- IS_SET(mob->specials.act, ACT_META_AGG))
- GET_EXP(mob) += (GET_EXP(mob)/2);
- }
-
- /* set up distributed movement system */
-
- mob->specials.tick = mob_tick_count++;
-
- if (mob_tick_count == TICK_WRAP_COUNT)
- mob_tick_count=0;
-
- mob_index[nr].number++;
-
- #if BYTE_COUNT
- fprintf(stderr,"Mobile [%d]: byte count: %d\n", mob_index[nr].virtual, bc);
- #endif
-
- total_mbc += bc;
- mob_count++;
- return(mob);
- }
-
-
- /* read an object from OBJ_FILE */
- struct obj_data *read_object(int nr, int type)
- {
- struct obj_data *obj;
- int tmp, i;
- long bc;
- char chk[50], buf[100];
- struct extra_descr_data *new_descr;
-
- extern long obj_count;
- extern long total_obc;
-
- i = nr;
- if (type == VIRTUAL) {
- nr = real_object(nr);
- }
- if (nr<0 || nr>top_of_objt) {
- sprintf(buf, "Object (V) %d does not exist in database.", i);
- return(0);
- }
-
- fseek(obj_f, obj_index[nr].pos, 0);
-
- CREATE(obj, struct obj_data, 1);
- bc = sizeof(struct obj_data);
-
- clear_object(obj);
-
- /* *** string data *** */
-
- obj->name = fread_string(obj_f);
- if (obj->name && *obj->name) {
- bc += strlen(obj->name);
- }
- obj->short_description = fread_string(obj_f);
- if (obj->short_description && *obj->short_description) {
- bc += strlen(obj->short_description);
- }
- obj->description = fread_string(obj_f);
- if (obj->description && *obj->description) {
- bc += strlen(obj->description);
- }
- obj->action_description = fread_string(obj_f);
- if (obj->action_description && *obj->action_description) {
- bc += strlen(obj->action_description);
- }
-
- /* *** numeric data *** */
-
- fscanf(obj_f, " %d ", &tmp);
- obj->obj_flags.type_flag = tmp;
- fscanf(obj_f, " %d ", &tmp);
- obj->obj_flags.extra_flags = tmp;
- fscanf(obj_f, " %d ", &tmp);
- obj->obj_flags.wear_flags = tmp;
- fscanf(obj_f, " %d ", &tmp);
- obj->obj_flags.value[0] = tmp;
- fscanf(obj_f, " %d ", &tmp);
- obj->obj_flags.value[1] = tmp;
- fscanf(obj_f, " %d ", &tmp);
- obj->obj_flags.value[2] = tmp;
- fscanf(obj_f, " %d ", &tmp);
- obj->obj_flags.value[3] = tmp;
- fscanf(obj_f, " %d ", &tmp);
- obj->obj_flags.weight = tmp;
- fscanf(obj_f, " %d \n", &tmp);
- obj->obj_flags.cost = tmp;
- fscanf(obj_f, " %d \n", &tmp);
- obj->obj_flags.cost_per_day = tmp;
-
- /* *** extra descriptions *** */
-
- obj->ex_description = 0;
-
- while (fscanf(obj_f, " %s \n", chk), *chk == 'E') {
- CREATE(new_descr, struct extra_descr_data, 1);
- bc += sizeof(struct extra_descr_data);
- new_descr->keyword = fread_string(obj_f);
- if (new_descr->keyword && *new_descr->keyword)
- bc += strlen(new_descr->keyword);
- new_descr->description = fread_string(obj_f);
- if (new_descr->description && *new_descr->description)
- bc += strlen(new_descr->description);
-
- new_descr->next = obj->ex_description;
- obj->ex_description = new_descr;
- }
-
- for( i = 0 ; (i < MAX_OBJ_AFFECT) && (*chk == 'A') ; i++) {
- fscanf(obj_f, " %d ", &tmp);
- obj->affected[i].location = tmp;
- fscanf(obj_f, " %d \n", &tmp);
- obj->affected[i].modifier = tmp;
- fscanf(obj_f, " %s \n", chk);
- }
-
- for (;(i < MAX_OBJ_AFFECT);i++) {
- obj->affected[i].location = APPLY_NONE;
- obj->affected[i].modifier = 0;
- }
-
- obj->in_room = NOWHERE;
- obj->next_content = 0;
- obj->carried_by = 0;
- obj->equipped_by = 0;
- obj->eq_pos = -1;
- obj->in_obj = 0;
- obj->contains = 0;
- obj->item_number = nr;
- obj->in_obj = 0;
-
- obj->next = object_list;
- object_list = obj;
-
- obj_index[nr].number++;
-
-
- obj_count++;
- #if BYTE_COUNT
- fprintf(stderr, "Object [%d] uses %d bytes\n", obj_index[nr].virtual, bc);
- #endif
- total_obc += bc;
- return (obj);
- }
-
-
-
-
- #define ZO_DEAD 999
-
- /* update zone ages, queue for reset if necessary, and dequeue when possible */
- void zone_update()
- {
- int i;
- struct reset_q_element *update_u, *temp, *tmp2;
- extern struct reset_q_type reset_q;
-
-
- /* enqueue zones */
-
- for (i = 0; i <= top_of_zone_table; i++) {
- if (zone_table[i].start) {
- if (zone_table[i].age < zone_table[i].lifespan &&
- zone_table[i].reset_mode)
- (zone_table[i].age)++;
- else
- if (zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) {
- /* enqueue zone */
-
- CREATE(update_u, struct reset_q_element, 1);
-
- update_u->zone_to_reset = i;
- update_u->next = 0;
-
- if (!reset_q.head)
- reset_q.head = reset_q.tail = update_u;
- else {
- reset_q.tail->next = update_u;
- reset_q.tail = update_u;
- }
-
- zone_table[i].age = ZO_DEAD;
- }
- }
- }
-
- /* dequeue zones (if possible) and reset */
-
- for (update_u = reset_q.head; update_u; update_u = tmp2) {
- if (update_u->zone_to_reset > top_of_zone_table) {
-
- /* this may or may not work */
- /* may result in some lost memory, but the loss is not signifigant
- over the short run
- */
- update_u->zone_to_reset = 0;
- update_u->next = 0;
- }
- tmp2 = update_u->next;
-
- if (IS_SET(zone_table[update_u->zone_to_reset].reset_mode, ZONE_ALWAYS) ||
- (IS_SET(zone_table[update_u->zone_to_reset].reset_mode, ZONE_EMPTY) &&
- is_empty(update_u->zone_to_reset))) {
- reset_zone(update_u->zone_to_reset);
- /* dequeue */
-
- if (update_u == reset_q.head)
- reset_q.head = reset_q.head->next;
- else {
- for (temp = reset_q.head; temp->next != update_u; temp = temp->next)
- ;
-
- if (!update_u->next)
- reset_q.tail = temp;
-
- temp->next = update_u->next;
- }
- free(update_u);
- }
- }
- }
-
-
-
-
- #define ZCMD zone_table[zone].cmd[cmd_no]
-
- /* execute the reset command table of a given zone */
- void reset_zone(int zone)
- {
- int cmd_no, last_cmd = 1, j;
- char buf[256];
- struct char_data *mob;
- struct char_data *master;
- struct obj_data *obj, *obj_to;
- struct room_data *rp;
- FILE *fl;
- static int done = 0;
-
- mob = 0;
-
-
- if (zone == 0 && !done) {
- int count = 0;
- done = 1;
-
- fl = fopen("world/mobs", "r");
- if(!fl) {
- log("Unable to load scratch zone file for update.");
- return;
- }
- while (1){
- char c, buf[255];
- int i, j, k, tmp;
-
- count++;
- /*fprintf(stderr, "%d ", count);*/
- fscanf(fl, " "); /* skip blanks */
- fscanf(fl, "%c", &c);
-
-
- if (c == 'S' || c == EOF)
- break;
-
- if (c == '*'){
- fgets(buf, 80, fl); /* skip command */
- continue;
- }
-
- fscanf(fl, " %d %d %d", &tmp, &i, &j);
- if (c == 'M' || c == 'O' || c == 'C' || c == 'E' || c == 'P' || c == 'D')
- fscanf(fl, " %d", &k);
-
- fgets(buf, 80, fl);/* read comment */
- if(last_cmd || tmp <= 0)
- switch(c) {
- case 'M': /* read a mobile */
- i = real_mobile(i);
- if ((mob_index[i].number < j) && !CheckKillFile(mob_index[i].virtual)) {
- mob = read_mobile(i, REAL);
- char_to_room(mob, k);
-
- last_cmd = 1;
- master = mob;
- } else
- last_cmd = 0;
- break;
-
- case 'C': /* read a mobile. Charm them to follow prev. */
- i = real_mobile(i);
- if ((mob_index[i].number < j) && !CheckKillFile(mob_index[i].virtual)){
- mob = read_mobile(i, REAL);
- if (master) {
- char_to_room(mob, master->in_room);
- /*
- add the charm bit to the dude.
- */
- add_follower(mob, master);
- SET_BIT(mob->specials.affected_by, AFF_CHARM);
- SET_BIT(mob->specials.act, k);
- } else {
- extract_char(mob);
- last_cmd = 0;
- }
- last_cmd = 1;
- }
- else
- last_cmd = 0;
- break;
-
- case 'Z': /* set the last mobile to this zone */
- if (mob) {
- mob->specials.zone =i;
-
- if (GET_RACE(mob)>RACE_GNOME)
- if (!strchr(zone_table[i].races, GET_RACE(mob))) {
- zone_table[i].races[strlen(zone_table[i].races)] =
- GET_RACE(mob);
- }
- last_cmd = 1;
- } else {
- last_cmd = 0;
- }
- break;
-
- case 'O': /* read an object */
- i = real_object(i);
- if (obj_index[i].number < j) {
- if (j >= 0 && ((rp = real_roomp(j)) != NULL)) {
- if((tmp>0&&ObjRoomCount(i,rp)<tmp) ||
- (tmp<=0&&ObjRoomCount(i,rp)<(-tmp)+1)){
- if ((obj = read_object(i, REAL)) != NULL) {
- obj_to_room(obj, k);
- last_cmd = 1;
- } else {
- last_cmd = 0;
- }
- } else {
- last_cmd = 0;
- }
- } else if (obj = read_object(i, VIRTUAL)) {
- sprintf(buf, "Error finding room #%d", k);
- log(buf);
- last_cmd = 1;
- } else {
- last_cmd = 0;
- }
- }
- break;
-
- case 'P': /* object to object */
- i = real_object(i);
- if (obj_index[i].number < j) {
- obj = read_object(i, VIRTUAL);
- obj_to = get_obj_num(k);
- if (obj_to && obj) {
- obj_to_obj(obj, obj_to);
- last_cmd = 1;
- } else {
- last_cmd = 0;
- }
- } else
- last_cmd = 0;
- break;
-
- case 'G': /* obj_to_char */
- i = real_object(i);
- if (obj_index[i].number < j &&
- (obj = read_object(i, REAL))) {
- obj_to_char(obj, mob);
- last_cmd = 1;
- #ifndef NEW_RENT
- } else {
- last_cmd = 0;
- #endif
- }
- break;
-
- case 'H': /* hatred to char */
-
- if (AddHatred(mob, i, j))
- last_cmd = 1;
- else
- last_cmd = 0;
- break;
-
- case 'F': /* fear to char */
-
- if (AddFears(mob, i, j))
- last_cmd = 1;
- else
- last_cmd = 0;
- break;
-
- case 'E': /* object to equipment list */
- i = real_object(i);
- if (obj_index[i].number < j &&
- (obj = read_object(i, REAL))) {
- if (!mob->equipment[k]) {
- equip_char(mob, obj, k);
- } else {
- sprintf(buf,"eq error - zone %d, cmd %d, item %d, mob %d, loc %d",
- zone, 1, obj_index[i].virtual,
- mob_index[mob->nr].virtual, k);
- log_sev(buf, 6);
- }
- last_cmd = 1;
- } else
- last_cmd = 0;
- break;
-
- case 'D': /* set state of door */
- rp = real_roomp(i);
- if (rp && rp->dir_option[j]) {
- switch (k) {
- case 0:
- REMOVE_BIT(rp->dir_option[j]->exit_info, EX_LOCKED);
- REMOVE_BIT(rp->dir_option[j]->exit_info, EX_CLOSED);
- break;
- case 1:
- SET_BIT(rp->dir_option[j]->exit_info, EX_CLOSED);
- REMOVE_BIT(rp->dir_option[j]->exit_info, EX_LOCKED);
- break;
- case 2:
- SET_BIT(rp->dir_option[j]->exit_info, EX_LOCKED);
- SET_BIT(rp->dir_option[j]->exit_info, EX_CLOSED);
- break;
- }
- last_cmd = 1;
- } else {
- /* that exit doesn't exist anymore */
- }
- break;
-
- default:
- break;
- }
- }
- return;
- }
-
-
- if (zone_table[zone].start == 0) {
- char *s;
- int d,e;
- s = zone_table[zone].name;
- d = (zone ? (zone_table[zone - 1].top + 1) : 0);
- e = zone_table[zone].top;
- sprintf(buf, "Run time initialization of zone %s, rooms (%d-%d)",
- s, d, e);
- log(buf);
-
- }
-
- if (!zone_table[zone].cmd) {
- return;
- }
-
- for (cmd_no = 0;;cmd_no++) {
- if (ZCMD.command == 'S')
- break;
-
- if (last_cmd || ZCMD.if_flag <= 0)
- switch(ZCMD.command) {
- case 'M': /* read a mobile */
- if ((mob_index[ZCMD.arg1].number < ZCMD.arg2) && !CheckKillFile(mob_index[ZCMD.arg1].virtual)) {
- mob = read_mobile(ZCMD.arg1, REAL);
- mob->specials.zone = zone;
- char_to_room(mob, ZCMD.arg3);
-
- if (GET_RACE(mob)>RACE_GNOME)
- if (!strchr(zone_table[zone].races, GET_RACE(mob))) {
- zone_table[zone].races[strlen(zone_table[zone].races)] = GET_RACE(mob);
- }
-
- last_cmd = 1;
- master = mob;
- } else
- last_cmd = 0;
- break;
-
- case 'C': /* read a mobile. Charm them to follow prev. */
- if ((mob_index[ZCMD.arg1].number < ZCMD.arg2) && !CheckKillFile(mob_index[ZCMD.arg1].virtual)) {
- mob = read_mobile(ZCMD.arg1, REAL);
- mob->specials.zone = zone;
-
- if (GET_RACE(mob)>RACE_GNOME)
- if (!strchr(zone_table[zone].races, GET_RACE(mob))) {
- zone_table[zone].races[strlen(zone_table[zone].races)] = GET_RACE(mob);
- }
-
- if (master) {
- char_to_room(mob, master->in_room);
- /*
- add the charm bit to the dude.
- */
- add_follower(mob, master);
- SET_BIT(mob->specials.affected_by, AFF_CHARM);
- SET_BIT(mob->specials.act, ZCMD.arg3);
- } else {
- extract_char(mob);
- last_cmd = 0;
- }
- last_cmd = 1;
- }
- else
- last_cmd = 0;
- break;
-
- case 'Z': /* set the last mobile to this zone */
- if (mob) {
- mob->specials.zone = ZCMD.arg1;
-
- if (GET_RACE(mob)>RACE_GNOME)
- if (!strchr(zone_table[ZCMD.arg1].races, GET_RACE(mob))) {
- zone_table[ZCMD.arg1].races[strlen(zone_table[ZCMD.arg1].races)] =
- GET_RACE(mob);
- }
- }
- break;
-
- case 'O': /* read an object */
- if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
- if (ZCMD.arg3 >= 0 && ((rp = real_roomp(ZCMD.arg3)) != NULL)) {
- if((ZCMD.if_flag>0&&ObjRoomCount(ZCMD.arg1,rp)<ZCMD.if_flag) ||
- (ZCMD.if_flag<=0&&ObjRoomCount(ZCMD.arg1,rp)<(-ZCMD.if_flag)+1)){
- if ((obj = read_object(ZCMD.arg1, REAL)) != NULL) {
- obj_to_room(obj, ZCMD.arg3);
- last_cmd = 1;
- } else {
- last_cmd = 0;
- }
- } else {
- last_cmd = 0;
- }
- } else if (obj = read_object(ZCMD.arg1, REAL)) {
- sprintf(buf, "Error finding room #%d", ZCMD.arg3);
- log(buf);
- last_cmd = 1;
- } else {
- last_cmd = 0;
- }
- }
- break;
-
- case 'P': /* object to object */
- if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
- obj = read_object(ZCMD.arg1, REAL);
- obj_to = get_obj_num(ZCMD.arg3);
- if (obj_to && obj) {
- obj_to_obj(obj, obj_to);
- last_cmd = 1;
- } else {
- last_cmd = 0;
- }
- }
- else
- last_cmd = 0;
- break;
-
- case 'G': /* obj_to_char */
- if (obj_index[ZCMD.arg1].number < ZCMD.arg2 &&
- (obj = read_object(ZCMD.arg1, REAL))) {
- obj_to_char(obj, mob);
- last_cmd = 1;
- } else
- last_cmd = 0;
- break;
-
- case 'H': /* hatred to char */
-
- if (AddHatred(mob, ZCMD.arg1, ZCMD.arg2))
- last_cmd = 1;
- else
- last_cmd = 0;
- break;
-
- case 'F': /* fear to char */
-
- if (AddFears(mob, ZCMD.arg1, ZCMD.arg2))
- last_cmd = 1;
- else
- last_cmd = 0;
- break;
-
- case 'E': /* object to equipment list */
- if (obj_index[ZCMD.arg1].number < ZCMD.arg2 &&
- (obj = read_object(ZCMD.arg1, REAL))) {
- if (!mob->equipment[ZCMD.arg3]) {
- equip_char(mob, obj, ZCMD.arg3);
- } else {
- sprintf(buf, "eq error - zone %d, cmd %d, item %d, mob %d, loc %d\n", zone, cmd_no,
- obj_index[ZCMD.arg1].virtual, mob_index[mob->nr].virtual, ZCMD.arg3);
- log_sev(buf, 6);
- }
- last_cmd = 1;
- } else
- last_cmd = 0;
- break;
-
- case 'D': /* set state of door */
- rp = real_roomp(ZCMD.arg1);
- if (rp && rp->dir_option[ZCMD.arg2]) {
- switch (ZCMD.arg3) {
- case 0:
- REMOVE_BIT(rp->dir_option[ZCMD.arg2]->exit_info, EX_LOCKED);
- REMOVE_BIT(rp->dir_option[ZCMD.arg2]->exit_info, EX_CLOSED);
- break;
- case 1:
- SET_BIT(rp->dir_option[ZCMD.arg2]->exit_info, EX_CLOSED);
- REMOVE_BIT(rp->dir_option[ZCMD.arg2]->exit_info, EX_LOCKED);
- break;
- case 2:
- SET_BIT(rp->dir_option[ZCMD.arg2]->exit_info, EX_LOCKED);
- SET_BIT(rp->dir_option[ZCMD.arg2]->exit_info, EX_CLOSED);
- break;
- }
- last_cmd = 1;
- } else {
- /* that exit doesn't exist anymore */
- }
- break;
-
- default:
- sprintf(buf, "Undefd cmd in reset table; zone %d cmd %d.\n\r",
- zone, cmd_no);
- log(buf);
- break;
- }
- else
- last_cmd = 0;
-
- }
-
- for (j=0;zone_table[zone].races[j];j++) {
- fprintf(stderr, "%d ", (int)zone_table[zone].races[j]);
- }
- fprintf(stderr, "\n");
-
- zone_table[zone].age = 0;
- zone_table[zone].start = 1;
-
- }
-
- #undef ZCMD
-
- /* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
- int is_empty(int zone_nr)
- {
- struct descriptor_data *i;
-
- for (i = descriptor_list; i; i = i->next)
- if (!i->connected)
- if (real_roomp(i->character->in_room)->zone == zone_nr)
- return(0);
-
- return(1);
- }
-
-
-
-
-
- /*************************************************************************
- * stuff related to the save/load player system *
- *********************************************************************** */
-
- /* Load a char, TRUE if loaded, FALSE if not */
- int load_char(char *name, struct char_file_u *char_element)
- {
- FILE *fl;
- int player_i;
-
- int find_name(char *name);
-
- if ((player_i = find_name(name)) >= 0) {
-
- if (!(fl = fopen(PLAYER_FILE, "r"))) {
- perror("Opening player file for reading. (db.c, load_char)");
- assert(0);
- }
-
- fseek(fl, (long) (player_table[player_i].nr *
- sizeof(struct char_file_u)), 0);
-
- fread(char_element, sizeof(struct char_file_u), 1, fl);
- fclose(fl);
- /*
- ** Kludge for ressurection
- */
- char_element->talks[2] = FALSE; /* they are not dead */
- return(player_i);
-
- } else
-
- return(-1);
- }
-
-
-
-
- /* copy data from the file structure to a char struct */
- void store_to_char(struct char_file_u *st, struct char_data *ch)
- {
- int i;
- int max;
-
- GET_SEX(ch) = st->sex;
- ch->player.class = st->class;
-
- for (i=MAGE_LEVEL_IND; i< MAX_CLASS; i++)
- ch->player.level[i] = st->level[i];
-
- GET_RACE(ch) = st->race;
-
- ch->player.short_descr = 0;
- ch->player.long_descr = 0;
-
- if (*st->title) {
- CREATE(ch->player.title, char, strlen(st->title) + 1);
- strcpy(ch->player.title, st->title);
- } else
- GET_TITLE(ch) = 0;
-
- if (*st->description) {
- CREATE(ch->player.description, char,
- strlen(st->description) + 1);
- strcpy(ch->player.description, st->description);
- } else
- ch->player.description = 0;
-
- ch->player.hometown = st->hometown;
-
- ch->player.time.birth = st->birth;
- ch->player.time.played = st->played;
- ch->player.time.logon = time(0);
-
- for (i = 0; i <= MAX_TOUNGE - 1; i++)
- ch->player.talks[i] = st->talks[i];
-
- ch->player.weight = st->weight;
- ch->player.height = st->height;
-
- ch->abilities = st->abilities;
- ch->tmpabilities = st->abilities;
- ch->points = st->points;
-
- SpaceForSkills(ch);
-
- if (HowManyClasses(ch) >= 3) {
- max = 80;
- } else if (HowManyClasses(ch) == 2) {
- max = 87;
- } else {
- max = 95;
- }
-
- for (i = 0; i <= MAX_SKILLS - 1; i++) {
- ch->skills[i].flags = st->skills[i].flags;
- ch->skills[i].learned = MIN(st->skills[i].learned, max);
- }
-
- ch->specials.spells_to_learn = st->spells_to_learn;
- ch->specials.alignment = st->alignment;
-
- ch->specials.act = st->act;
- ch->specials.carry_weight = 0;
- ch->specials.carry_items = 0;
- ch->specials.pmask = 0;
- ch->specials.poofin = 0;
- ch->specials.poofout = 0;
- ch->points.armor = 100;
- ch->points.hitroll = 0;
- ch->points.damroll = 0;
- ch->specials.affected_by = st->affected_by;
- ch->specials.affected_by2 = st->affected_by2;
- ch->specials.start_room = st->startroom;
- ch->player.extra_flags = st->extra_flags;
-
- CREATE(GET_NAME(ch), char, strlen(st->name) +1);
- strcpy(GET_NAME(ch), st->name);
-
- for(i = 0; i <= 4; i++) {
- ch->specials.apply_saving_throw[i] = 0;
- }
-
- for(i = 0; i <= 2; i++)
- GET_COND(ch, i) = st->conditions[i];
-
- /* Add all spell effects */
- for(i=0; i < MAX_AFFECT; i++) {
- if (st->affected[i].type)
- affect_to_char(ch, &st->affected[i]);
- }
- ch->in_room = st->load_room;
- ch->term = 0;
- /* set default screen size */
- ch->size = 25;
- affect_total(ch);
- } /* store_to_char */
-
-
-
-
- /* copy vital data from a players char-structure to the file structure */
- void char_to_store(struct char_data *ch, struct char_file_u *st)
- {
- int i;
- struct affected_type *af;
- struct obj_data *char_eq[MAX_WEAR];
-
- /* Unaffect everything a character can be affected by */
-
- for(i=0; i<MAX_WEAR; i++) {
- if (ch->equipment[i])
- char_eq[i] = unequip_char(ch, i);
- else
- char_eq[i] = 0;
- }
-
- for(af = ch->affected, i = 0; i<MAX_AFFECT; i++) {
- if (af) {
- st->affected[i] = *af;
- st->affected[i].next = 0;
- /* subtract effect of the spell or the effect will be doubled */
- affect_modify( ch, st->affected[i].location,
- (int)st->affected[i].modifier,
- st->affected[i].bitvector, FALSE);
- af = af->next;
- } else {
- st->affected[i].type = 0; /* Zero signifies not used */
- st->affected[i].duration = 0;
- st->affected[i].modifier = 0;
- st->affected[i].location = 0;
- st->affected[i].bitvector = 0;
- st->affected[i].next = 0;
- }
- }
-
- if ((i >= MAX_AFFECT) && af && af->next)
- log("WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");
-
-
-
- ch->tmpabilities = ch->abilities;
-
- st->birth = ch->player.time.birth;
- st->played = ch->player.time.played;
- st->played += (long) (time(0) - ch->player.time.logon);
- st->last_logon = time(0);
-
- ch->player.time.played = st->played;
- ch->player.time.logon = time(0);
-
- st->hometown = ch->player.hometown;
- st->weight = GET_WEIGHT(ch);
- st->height = GET_HEIGHT(ch);
- st->sex = GET_SEX(ch);
- st->class = ch->player.class;
- for (i=MAGE_LEVEL_IND; i< MAX_CLASS; i++)
- st->level[i] = ch->player.level[i];
- st->race = GET_RACE(ch);
-
- st->abilities = ch->abilities;
- st->points = ch->points;
- st->alignment = ch->specials.alignment;
- st->spells_to_learn = ch->specials.spells_to_learn;
- st->act = ch->specials.act;
- st->affected_by = ch->specials.affected_by;
- st->affected_by2 = ch->specials.affected_by2;
- st->startroom = ch->specials.start_room;
- st->extra_flags = ch->player.extra_flags;
-
- st->points.armor = 100;
- st->points.hitroll = 0;
- st->points.damroll = 0;
-
- if (GET_TITLE(ch))
- strcpy(st->title, GET_TITLE(ch));
- else
- *st->title = '\0';
-
- if (ch->player.description)
- strcpy(st->description, ch->player.description);
- else
- *st->description = '\0';
-
-
- for (i = 0; i <= MAX_TOUNGE - 1; i++)
- st->talks[i] = ch->player.talks[i];
-
- for (i = 0; i <= MAX_SKILLS - 1; i++)
- st->skills[i] = ch->skills[i];
-
- strcpy(st->name, GET_NAME(ch) );
-
- for(i = 0; i <= 4; i++)
- st->apply_saving_throw[i] = ch->specials.apply_saving_throw[i];
-
- for(i = 0; i <= 2; i++)
- st->conditions[i] = GET_COND(ch, i);
-
- for(af = ch->affected, i = 0; i<MAX_AFFECT; i++) {
- if (af) {
- /* Add effect of the spell or it will be lost */
- /* When saving without quitting */
- affect_modify( ch, st->affected[i].location,
- (int)st->affected[i].modifier,
- st->affected[i].bitvector, TRUE);
- af = af->next;
- }
- }
-
- for(i=0; i<MAX_WEAR; i++) {
- if (char_eq[i])
- equip_char(ch, char_eq[i], i);
- }
-
- affect_total(ch);
- } /* Char to store */
-
-
-
-
- /* create a new entry in the in-memory index table for the player file */
- int create_entry(char *name)
- {
- int i;
-
- if (top_of_p_table == -1) {
- CREATE(player_table, struct player_index_element, 1);
- top_of_p_table = 0;
- } else
- if (!(player_table = (struct player_index_element *)
- realloc(player_table, sizeof(struct player_index_element) *
- (++top_of_p_table + 1))))
- {
- perror("create entry");
- assert(0);
- }
-
- CREATE(player_table[top_of_p_table].name, char , strlen(name) + 1);
-
- /* copy lowercase equivalent of name to table field */
- for (i = 0; *(player_table[top_of_p_table].name + i) =
- LOWER(*(name + i)); i++);
-
- player_table[top_of_p_table].nr = top_of_p_table;
-
- return (top_of_p_table);
- }
-
-
-
- /* write the vital data of a player to the player file */
- void save_char(struct char_data *ch, sh_int load_room)
- {
- struct char_file_u st;
- FILE *fl;
- char mode[4];
- int expand;
- struct char_data *tmp;
-
- if (IS_NPC(ch) && !(IS_SET(ch->specials.act, ACT_POLYSELF))) {
- return;
- }
-
- if (IS_NPC(ch)) {
- if (!ch->desc)
- return;
- tmp = ch->desc->original;
- if (!tmp)
- return;
-
- } else {
- if (!ch->desc)
- return;
- tmp = 0;
- }
-
- if (expand = (ch->desc->pos > top_of_p_file)) {
- strcpy(mode, "a");
- top_of_p_file++;
- } else
- strcpy(mode, "r+");
-
- if (!tmp)
- char_to_store(ch, &st);
- else
- char_to_store(tmp, &st);
-
- st.load_room = load_room;
-
- strcpy(st.pwd, ch->desc->pwd);
-
- if (!(fl = fopen(PLAYER_FILE, mode))) {
- perror("save char");
- assert(0);
- }
-
- if (!expand)
- fseek(fl, ch->desc->pos * sizeof(struct char_file_u), 0);
-
- fwrite(&st, sizeof(struct char_file_u), 1, fl);
-
- fclose(fl);
- }
-
-
-
-
- /* for possible later use with qsort */
- int compare(struct player_index_element *arg1, struct player_index_element
- *arg2)
- {
- return (str_cmp(arg1->name, arg2->name));
- }
-
-
-
-
- /************************************************************************
- * procs of a (more or less) general utility nature *
- ********************************************************************** */
-
- /* Original fread_string was a memory leaking piece of garbage... -DM */
- char *fread_string(FILE *f1)
- {
- char buf[MAX_STRING_LENGTH];
- int i = 0, tmp;
-
- buf[0] = '\0';
-
- while(i < MAX_STRING_LENGTH - 2) {
- tmp = fgetc(f1);
- if(!tmp) {
- perror("Fread_string");
- assert(0);
- }
-
- if(tmp == '~')
- break;
-
- buf[i++] = (char)tmp;
- }
-
- if(i == MAX_STRING_LENGTH - 2) { /* We filled the buffer */
- buf[i] = '\0';
- log("File too long (fread_string).");
- while(tmp = fgetc(f1))
- if(tmp == '~')
- break;
- }
-
- else
- buf[i] = '\0';
-
- fgetc(f1);
-
- return((char *)strdup(buf));
- }
-
-
-
- /* release memory allocated for a char struct */
- void free_char(struct char_data *ch)
- {
- struct affected_type *af;
- int i;
-
- free(GET_NAME(ch));
-
- if (ch->player.title)
- free(ch->player.title);
- if (ch->player.short_descr)
- free(ch->player.short_descr);
- if (ch->player.long_descr)
- free(ch->player.long_descr);
- if(ch->player.description)
- free(ch->player.description);
- if (ch->player.sounds)
- free(ch->player.sounds);
- if (ch->player.distant_snds)
- free(ch->player.distant_snds);
- if (ch->specials.A_list) {
- for (i=0;i<10;i++) {
- if (GET_ALIAS(ch, i))
- free(GET_ALIAS(ch, i));
- }
- free(ch->specials.A_list);
- }
-
- for (af = ch->affected; af; af = af->next)
- affect_remove(ch, af);
-
- if (ch->skills)
- free(ch->skills);
-
- free(ch);
- }
-
-
-
-
-
-
-
- /* release memory allocated for an obj struct */
- void free_obj(struct obj_data *obj)
- {
- struct extra_descr_data *this, *next_one;
-
- free(obj->name);
- if(obj->description && *obj->description)
- free(obj->description);
- if(obj->short_description && *obj->short_description)
- free(obj->short_description);
- if(obj->action_description && *obj->action_description)
- free(obj->action_description);
-
- for( this = obj->ex_description ;
- (this != 0);this = next_one )
- {
- next_one = this->next;
- if(this->keyword)
- free(this->keyword);
- if(this->description)
- free(this->description);
- free(this);
- }
-
- free(obj);
- }
-
-
-
-
-
-
- /* read contents of a text file, and place in buf */
- int file_to_string(char *name, char *buf)
- {
- FILE *fl;
- char tmp[100];
-
- *buf = '\0';
-
- if (!(fl = fopen(name, "r")))
- {
- perror("file-to-string");
- *buf = '\0';
- return(-1);
- }
-
- do
- {
- fgets(tmp, 99, fl);
-
- if (!feof(fl))
- {
- if (strlen(buf) + strlen(tmp) + 2 > MAX_STRING_LENGTH)
- {
- log("fl->strng: string too big (db.c, file_to_string)");
- *buf = '\0';
- fclose(fl);
- return(-1);
- }
-
- strcat(buf, tmp);
- *(buf + strlen(buf) + 1) = '\0';
- *(buf + strlen(buf)) = '\r';
- }
- }
- while (!feof(fl));
-
- fclose(fl);
-
- return(0);
- }
-
-
- void ClearDeadBit(struct char_data *ch)
- {
-
- FILE *fl;
- struct char_file_u st;
-
- fl = fopen(PLAYER_FILE, "r+");
- if (!fl) {
- perror("player file");
- exit(0);
- }
-
- fseek(fl, ch->desc->pos * sizeof(struct char_file_u), 0);
- fread(&st, sizeof(struct char_file_u), 1, fl);
- /*
- ** this is a serious kludge, and must be changed before multiple
- ** languages can be implemented
- */
- if (st.talks[2]) {
- st.talks[2] = 0; /* fix the 'resurrectable' bit */
- fseek(fl, ch->desc->pos * sizeof(struct char_file_u), 0);
- fwrite(&st, sizeof(struct char_file_u), 1, fl);
- ch->player.talks[2] = 0; /* fix them both */
- }
- fclose(fl);
-
-
- }
-
- /* clear some of the the working variables of a char */
- void reset_char(struct char_data *ch)
- {
- char buf[100];
- struct affected_type *af;
- extern struct dex_app_type dex_app[];
-
- int i;
-
- for (i = 0; i < MAX_WEAR; i++) /* Initializing */
- ch->equipment[i] = 0;
-
- ch->followers = 0;
- ch->master = 0;
- ch->carrying = 0;
- ch->next = 0;
-
- ch->immune = 0;
- ch->M_immune = 0;
- ch->susc = 0;
- ch->mult_att = 1.0;
-
- if (!GET_RACE(ch))
- GET_RACE(ch) = RACE_HUMAN;
-
- if ((ch->player.class == 3) && (GET_LEVEL(ch, THIEF_LEVEL_IND))) {
- ch->player.class = 8;
- send_to_char("Setting your class to THIEF only.\n\r", ch);
- }
-
- for (i=0;i<MAX_CLASS;i++) {
- if (GET_LEVEL(ch, i) > LOKI) {
- GET_LEVEL(ch,i) = 51;
- }
- }
-
- SET_BIT(ch->specials.act, PLR_ECHO);
-
- ch->hunt_dist = 0;
- ch->hatefield = 0;
- ch->fearfield = 0;
- ch->hates.clist = 0;
- ch->fears.clist = 0;
-
- /* AC adjustment */
- GET_AC(ch) = 100;
-
- GET_HITROLL(ch)=0;
- GET_DAMROLL(ch)=0;
-
- ch->next_fighting = 0;
- ch->next_in_room = 0;
- ch->specials.fighting = 0;
- ch->specials.position = POSITION_STANDING;
- ch->specials.default_pos = POSITION_STANDING;
- ch->specials.carry_weight = 0;
- ch->specials.carry_items = 0;
- ch->specials.spellfail = 101;
-
- if (GET_HIT(ch) <= 0)
- GET_HIT(ch) = 1;
- if (GET_MOVE(ch) <= 0)
- GET_MOVE(ch) = 1;
- if (GET_MANA(ch) <= 0)
- GET_MANA(ch) = 1;
-
- ch->points.max_mana = 0;
- ch->points.max_move = 0;
-
- if (IS_IMMORTAL(ch)) {
- GET_BANK(ch) = 0;
- GET_GOLD(ch) = 100000;
- }
-
- if (GET_BANK(ch) > GetMaxLevel(ch)*100000) {
- sprintf(buf, "%s has %d coins in bank.", GET_NAME(ch), GET_BANK(ch));
- log(buf);
- }
- if (GET_GOLD(ch) > GetMaxLevel(ch)*100000) {
- sprintf(buf, "%s has %d coins.", GET_NAME(ch), GET_GOLD(ch));
- log(buf);
- }
-
- /*
- Class specific Stuff
- */
-
- ClassSpecificStuff(ch);
-
- if (HasClass(ch, CLASS_MONK)) {
- GET_AC(ch) -= MIN(150, (GET_LEVEL(ch, MONK_LEVEL_IND)*5));
- ch->points.max_move += GET_LEVEL(ch, MONK_LEVEL_IND);
- }
-
- /*
- racial stuff
- */
- SetRacialStuff(ch);
-
- /*
- update the affects on the character.
- */
-
- ch->specials.sev = 5;
-
- for(af = ch->affected; af; af=af->next)
- affect_modify(ch, af->location, (int)af->modifier, af->bitvector,
- TRUE);
-
- if (!HasClass(ch, CLASS_MONK))
- GET_AC(ch) += dex_app[GET_DEX(ch)].defensive;
- if (GET_AC(ch) > 100)
- GET_AC(ch) = 100;
-
-
- /*
- clear out the 'dead' bit on characters
- */
- if (ch->desc)
- ClearDeadBit(ch);
-
- }
-
-
-
- /* clear ALL the working variables of a char and do NOT free any space alloc'ed*/
- void clear_char(struct char_data *ch)
- {
- memset(ch, '\0', sizeof(struct char_data));
-
- ch->in_room = NOWHERE;
- ch->specials.was_in_room = NOWHERE;
- ch->specials.position = POSITION_STANDING;
- ch->specials.default_pos = POSITION_STANDING;
- GET_AC(ch) = 100; /* Basic Armor */
- }
-
-
- void clear_object(struct obj_data *obj)
- {
- memset(obj, '\0', sizeof(struct obj_data));
-
- obj->item_number = -1;
- obj->in_room = NOWHERE;
- obj->eq_pos = -1;
- }
-
-
-
-
- /* initialize a new character only if class is set */
- void init_char(struct char_data *ch)
- {
- int i;
-
- /* *** if this is our first player --- he be God *** */
-
- if (top_of_p_table < 0) {
- GET_EXP(ch) = 24000000;
- GET_LEVEL(ch,0) = IMPLEMENTOR;
- ch->points.max_hit = 1000;
- }
-
- set_title(ch);
-
- ch->player.short_descr = 0;
- ch->player.long_descr = 0;
- ch->player.description = 0;
-
- ch->player.hometown = number(1,4);
-
- ch->player.time.birth = time(0);
- ch->player.time.played = 0;
- ch->player.time.logon = time(0);
-
- for (i = 0; i < MAX_TOUNGE; i++)
- ch->player.talks[i] = 0;
-
- GET_STR(ch) = 9;
- GET_INT(ch) = 9;
- GET_WIS(ch) = 9;
- GET_DEX(ch) = 9;
- GET_CON(ch) = 9;
- GET_CHR(ch) = 9;
-
- /* make favors for sex */
- if (GET_RACE(ch) == RACE_HUMAN) {
- if (ch->player.sex == SEX_MALE) {
- ch->player.weight = number(120,180);
- ch->player.height = number(160,200);
- } else {
- ch->player.weight = number(100,160);
- ch->player.height = number(150,180);
- }
- } else if (GET_RACE(ch) == RACE_DWARF || (GET_RACE(ch)==RACE_GNOME)){
- if (ch->player.sex == SEX_MALE) {
- ch->player.weight = number(120,180);
- ch->player.height = number(100,150);
- } else {
- ch->player.weight = number(100,160);
- ch->player.height = number(100,150);
- }
- } else if (GET_RACE(ch) == RACE_HALFLING) {
- if (ch->player.sex == SEX_MALE) {
- ch->player.weight = number(70,120);
- ch->player.height = number(80,120);
- } else {
- ch->player.weight = number(60,110);
- ch->player.height = number(70,115);
- }
-
- } else if (GET_RACE(ch) == RACE_ELVEN) {
- if (ch->player.sex == SEX_MALE) {
- ch->player.weight = number(100,150);
- ch->player.height = number(160,200);
- } else {
- ch->player.weight = number(80,230);
- ch->player.height = number(150,180);
- }
- } else {
- if (ch->player.sex == SEX_MALE) {
- ch->player.weight = number(120,180);
- ch->player.height = number(160,200);
- } else {
- ch->player.weight = number(100,160);
- ch->player.height = number(150,180);
- }
- }
-
- ch->points.mana = GET_MAX_MANA(ch);
- ch->points.hit = GET_MAX_HIT(ch);
- ch->points.move = GET_MAX_MOVE(ch);
-
- ch->points.armor = 100;
-
- if (!ch->skills)
- SpaceForSkills(ch);
-
- for (i = 0; i <= MAX_SKILLS - 1; i++) {
- if (GetMaxLevel(ch) <IMPLEMENTOR) {
- ch->skills[i].learned = 0;
- ch->skills[i].flags = 0;
- } else {
- ch->skills[i].learned = 100;
- ch->skills[i].flags = 0;
- }
- }
-
- ch->specials.affected_by = 0;
- ch->specials.spells_to_learn = 0;
-
- for (i = 0; i < 5; i++)
- ch->specials.apply_saving_throw[i] = 0;
-
- for (i = 0; i < 3; i++)
- GET_COND(ch, i) = (GetMaxLevel(ch) > GOD ? -1 : 24);
- }
-
- /*
- ** this duplicates the code in room_find, because it is much quicker this way.
- */
- struct room_data *real_roomp(int virtual)
- {
- #if HASH
- return hash_find(&room_db, virtual);
- #else
- return((virtual<WORLD_SIZE&&virtual>-1)?room_db[virtual]:0);
- #endif
- }
-
- /* returns the real number of the monster with given virtual number */
- int real_mobile(int virtual)
- {
- int bot, top, mid;
-
- bot = 0;
- top = top_of_mobt;
-
- /* perform binary search on mob-table */
- for (;;)
- {
- mid = (bot + top) / 2;
-
- if ((mob_index + mid)->virtual == virtual)
- return(mid);
- if (bot >= top)
- return(-1);
- if ((mob_index + mid)->virtual > virtual)
- top = mid - 1;
- else
- bot = mid + 1;
- }
- }
-
-
-
-
-
-
- /* returns the real number of the object with given virtual number */
- int real_object(int virtual)
- {
- int bot, top, mid;
-
- bot = 0;
- top = top_of_objt;
-
- /* perform binary search on obj-table */
- for (;;) {
- mid = (bot + top) / 2;
-
- if ((obj_index + mid)->virtual == virtual)
- return(mid);
- if (bot >= top)
- return(-1);
- if ((obj_index + mid)->virtual > virtual)
- top = mid - 1;
- else
- bot = mid + 1;
- }
- }
-
- int ObjRoomCount(int nr, struct room_data *rp)
- {
- struct obj_data *o;
- int count = 0;
-
- for (o=rp->contents;o;o=o->next_content) {
- if (o->item_number == nr) {
- count++;
- }
- }
- return(count);
- }
-
- int str_len(char *buf)
- {
- int i = 0;
- for(i; buf[i] != '\0'; i++);
- return(i);
- }
-
-
- int load()
- {
- return(0);
- }
-
- void gr()
- {
- return;
- }
-
- int workhours()
- {
- return(0);
- }
-
- void reboot_text(struct char_data *ch, char *arg, int cmd)
- {
- char buffer[100];
- struct char_data *p;
- int i;
-
- if(IS_NPC(ch))
- return;
-
- log("Rebooting Essential Text Files.");
-
- file_to_string(NEWS_FILE, news);
- file_to_string(CREDITS_FILE, credits);
- file_to_string(MOTD_FILE, motd);
- file_to_string("wizmotd", wmotd);
- log("Initializing Scripts.");
- InitScripts();
-
- /* jdb -- you don't appear to re-install the scripts after you
- reset the script db
- */
-
- for (p = character_list;p;p=p->next) {
- for(i = 0; i < top_of_scripts; i++) {
- if(script_data[i].virtual == mob_index[p->nr].virtual) {
- SET_BIT(p->specials.act, ACT_SCRIPT);
- sprintf(buffer, "Setting SCRIPT bit for mobile %s, file %s.", GET_NAME(p), script_data[i].filename);
- log(buffer);
- p->script = i;
- break;
- }
- }
- }
- return;
- }
-
-
- void InitScripts()
- {
- char buf[255], buf2[255];
- FILE *f1, *f2;
- int i, count;
- struct char_data *mob;
-
- if(!script_data)
- top_of_scripts = 0;
-
- /* what is ths for? turn off all the scripts ??? */
- /* -yes, just in case the script file was removed, saves pointer probs */
-
- for(mob = character_list; mob; mob = mob->next)
- if(IS_MOB(mob) && IS_SET(mob->specials.act, ACT_SCRIPT)) {
- mob->commandp = 0;
- REMOVE_BIT(mob->specials.act, ACT_SCRIPT);
- }
-
- if(!(f1 = fopen("scripts.dat", "r"))) {
- log("Unable to open file \"scripts.dat\".");
- return;
- }
-
- if(script_data) {
- int i = 0;
- for(;i < top_of_scripts; i++) {
- free(script_data[i].script);
- free(script_data[i].filename);
- }
- free(script_data);
- top_of_scripts = 0;
- }
-
-
- script_data = NULL;
- script_data = (struct scripts *)malloc(sizeof(struct scripts));
-
- while(1) {
- if(fgets(buf, 254, f1) == NULL)
- break;
-
- if(buf[strlen(buf) - 1] == '\n')
- buf[strlen(buf) - 1] = '\0';
-
- sscanf(buf, "%s %d", buf2, &i);
-
- sprintf(buf, "scripts/%s", buf2);
- if(!(f2 = fopen(buf, "r"))) {
- sprintf(buf, "Unable to open script \"%s\" for reading.", buf2);
- log(buf);
- }
-
- else {
-
- script_data = (struct scripts *) realloc(script_data, (top_of_scripts + 1) * sizeof(struct scripts));
-
- count = 0;
- while(!feof(f2)) {
- fgets(buf, 254, f2);
- if(buf[strlen(buf) - 1] == '\n')
- buf[strlen(buf) - 1] = '\0';
- /* you really don't want to do a lot of reallocs all at once
- */
- script_data[top_of_scripts].script = (struct foo_data *) realloc(script_data[top_of_scripts].script, sizeof(struct foo_data) * (count + 1));
- script_data[top_of_scripts].script[count].line = (char *) malloc(sizeof(char) * (strlen(buf) + 1));
-
- strcpy(script_data[top_of_scripts].script[count].line, buf);
-
- count++;
- }
-
- script_data[top_of_scripts].virtual = i;
- script_data[top_of_scripts].filename = (char *) malloc((strlen(buf2) + 1) * sizeof(char));
- strcpy(script_data[top_of_scripts].filename, buf2);
- sprintf(buf, "Script %s assigned to mobile %d.", buf2, i);
- log(buf);
- top_of_scripts++;
- fclose(f2);
- }
- }
-
- if(top_of_scripts)
- sprintf(buf, "%d scripts assigned.", top_of_scripts);
- else
- sprintf(buf, "No scripts found to assign.");
- log(buf);
-
- fclose(f1);
- }
-
- int CheckKillFile(int virtual)
- {
- FILE *f1;
- char buf[255];
- int i;
-
- if(!(f1 = fopen(killfile, "r"))) {
- log("Unable to find killfile.");
- exit(0);
- }
-
- while(fgets(buf, 254, f1) != NULL) {
- sscanf(buf, "%d", &i);
- if(i == virtual) {
- fclose(f1);
- return(1);
- }
- }
-
- fclose(f1);
- return(0);
- }
-
- void ReloadRooms()
- {
- int i;
-
- for(i = 0; i < number_of_saved_rooms; i++)
- load_room_objs(saved_rooms[i]);
- }
-
-
- void SaveTheWorld()
- {
- static int ctl=29001; /* this integer is used to save 1/4th the world
- at a time (when i write the save code */
- char cmd, buf[80];
- int i, j, arg1, arg2, arg3;
- struct char_data *p;
- struct obj_data *o;
- struct room_data *room;
- FILE *fp;
-
-
-
- fp = (FILE *)fopen("world/mobs", "r+"); /* append */
-
- if (!fp) {
- log("Unable to open zone writing file.");
- return;
- }
-
- #if 1
- if (ctl = 30000) {
- ctl = 0;
- }
-
- i = ctl;
- if (ctl == 0) {
- ctl = 5000;
- } else if (ctl == 5000) {
- ctl = 12000;
- fseek(fp, 0, 2); /* seek to the end.. start writing at the end */
- } else if (ctl == 12000) {
- ctl = 20000;
- fseek(fp, 0, 2);
- } else if (ctl == 20000) {
- ctl = 30000;
- fseek(fp, 0, 2);
- }
- #else
- i = 0;
- #endif
-
- for (; i< ctl; i++) {
- room = real_roomp(i);
- if (room && !IS_SET(room->room_flags, DEATH)) {
- /*
- * first write out monsters
- */
- for (p = room->people; p; p = p->next_in_room) {
- if (!IS_PC(p)) {
- cmd = 'M';
- arg1 = MobVnum(p);
- arg2 = mob_index[p->nr].number;
- arg3 = i;
- Zwrite(fp, cmd, 0, arg1, arg2, arg3, p->player.short_descr);
- fprintf(fp, "Z 1 %d 1\n", p->specials.zone);
-
- /* save hatreds && fears */
- if (IS_SET(p->hatefield, HATE_SEX))
- fprintf(fp, "H 1 %d %d -1\n", OP_SEX, p->hates.sex);
- if (IS_SET(p->hatefield, HATE_RACE))
- fprintf(fp, "H 1 %d %d -1\n", OP_RACE, p->hates.race);
- if (IS_SET(p->hatefield, HATE_GOOD))
- fprintf(fp, "H 1 %d %d -1\n", OP_GOOD, p->hates.good);
- if (IS_SET(p->hatefield, HATE_EVIL))
- fprintf(fp, "H 1 %d %d -1\n", OP_EVIL, p->hates.evil);
- if (IS_SET(p->hatefield, HATE_CLASS))
- fprintf(fp, "H 1 %d %d -1\n", OP_CLASS, p->hates.class);
- if (IS_SET(p->hatefield, HATE_VNUM))
- fprintf(fp, "H 1 %d %d -1\n", OP_VNUM, p->hates.vnum);
-
- if (IS_SET(p->fearfield, FEAR_SEX))
- fprintf(fp, "H 1 %d %d -1\n", OP_SEX, p->fears.sex);
- if (IS_SET(p->fearfield, FEAR_RACE))
- fprintf(fp, "H 1 %d %d -1\n", OP_RACE, p->fears.race);
- if (IS_SET(p->fearfield, FEAR_GOOD))
- fprintf(fp, "H 1 %d %d -1\n", OP_GOOD, p->fears.good);
- if (IS_SET(p->fearfield, FEAR_EVIL))
- fprintf(fp, "H 1 %d %d -1\n", OP_EVIL, p->fears.evil);
- if (IS_SET(p->fearfield, FEAR_CLASS))
- fprintf(fp, "H 1 %d %d -1\n", OP_CLASS, p->fears.class);
- if (IS_SET(p->fearfield, FEAR_VNUM))
- fprintf(fp, "H 1 %d %d -1\n", OP_VNUM, p->fears.vnum);
-
- for (j = 0; j<MAX_WEAR; j++) {
- if (p->equipment[j]) {
- if (p->equipment[j]->item_number >= 0) {
- cmd = 'E';
- arg1 = ObjVnum(p->equipment[j]);
- arg2 = obj_index[p->equipment[j]->item_number].number;
- arg3 = j;
- strcpy(buf, p->equipment[j]->short_description);
- Zwrite(fp, cmd,1,arg1, arg2, arg3,
- buf);
- RecZwriteObj(fp, p->equipment[j]);
- }
- }
- }
- for (o = p->carrying; o; o=o->next_content) {
- if (o->item_number >= 0) {
- cmd = 'G';
- arg1 = ObjVnum(o);
- arg2 = obj_index[o->item_number].number;
- arg3 = 0;
- strcpy(buf, o->short_description);
- Zwrite(fp, cmd, 1, arg1, arg2, arg3, buf);
- RecZwriteObj(fp, o);
- }
- }
- }
- }
- }
- }
- fprintf(fp, "S\n");
- fclose(fp);
-
- }
-
-